Unfortunately, I became so enthusiastic about keeping them from this one mill and harassing their main base that I didn’t see them set up in a gristmill further back in the level. In the game I played, I had a great lead at the start, stopping the enemy from taking a gristmill by outproducing units and constantly harassing them. The more dens, the more units, but the more food eaten. At the same time, you have to make sure your food stocks stay high, balancing the amount of animal dens you have with food production. You can try to anticipate where your enemy might set up at a new gristmill for food, and have your army there in moments. This leads to a situation where you can easily traverse the map immediately, but are still required to prepare your armies ahead of time. Wave your flag, and those units will surge towards you. Any animal dens you have automatically generate units of that particular type up to their maximum, as long as you have enough food. Of course, your flag bearer doesn’t truly attack, besides calling your armies to that spot. Within a few seconds of starting, you could run your flag right into the opposing base it’s almost startling how small the maps are in comparison to other RTS games. I was able to play the game myself, as well as watch several matches, and I enjoyed how quickly battle could be joined. It seems almost too simple, but actually very engaging in action. You call your army to you, and depending on where they were resting previously, will soon be to your side, fighting foes automatically as they arrive. You play as the leader of your side, made obvious by the fact that they run through the map with a large flag, waving it as they shout orders to plant fields, set up animal dens, or rally your army to their side. The game is made incredibly easy to understand – and playable with a controller - through the use of banners. Figuring out strategies so they can try to beat their friends next. Were they making sure they had their own territory for food? What would a culture based around this look like?” Adam is enthused about his game, and there’s obviously a good reason for it: after three days at the convention, the booth was packed with people not only playing the game, but also watching, analyzing. As a kid, I always thought about what the squirrels on the power lines were chittering. They want only a few things: food, shelter, and procreation. “Animals are interesting because they are so simple.
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